Saturday, April 23, 2011

As I reflect upon the GAME plan that I developed and followed throughout the course, I realize that going through the process has empowered me to take the reins as a self-directed, metacognitive learner by providing me a tool with which to plan, monitor, and evaluate the learning goals and activities that I set for myself (Cennamo, Ross, & Ertmer, 2009, p. 3). Further, going through the process has given me a lens through which to look at the NETS-T and NET-S standards in order to measure my abilities and growth when modeling, designing, and assessing digital learning experiences that focus on technology skills students will need to thrive in the 21st century. Consequently, my newfound learning will impact my instructional practice by giving me the tools and the mindset to use technology to create authentic learning experiences that facilitate creative and critical thinking, as well as allowing learners to control and direct their own learning experiences (Cennamo et al, 2009, p. 37).

After exposure to our course resources and the thinking of my peers, I can make immediate adjustments to my instructional practice regarding technology integration by implementing some of the ideas I have gleaned for using social networking and online collaboration tools such as blogs and wikis, as well as designing lessons that unleash the power of problem-based learning and digital storytelling to engage students in content area learning.

Moreover, as a result of my learning from this course, I intend to continue using the GAME plan as a means for setting NETS-T related goals for myself, as well as a means for monitoring and evaluating my success in achieving these goals. Additionally, I intend to teach this goal-setting method to my students not only to create student-centered learning within my classroom, but also to give students tools with which to take control of their learning experiences throughout their 21st century careers and lives.

Mary

Reference:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

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